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3D
Textures
NVIDIA
is definitely not lacking in terms of features! The GeForce 3 supports 3D
textures. Using volumetric 3D textures change the way graphic designers
create scenes. It’s now possible to apply a 3D texture to part of a
character: for such a depth, the corresponding texture will be a cloth
texture, for another depth it may be a skin texture and for the last depth
it can be a texture representing human flesh. But once again there’s a
problem! 3D textures are enormous! A simple 32-bit texture takes up to 8
MB of video memory. Thankfully DirectX 8.0 and the GeForce 3 come with the
VTC (Volume texture compression) feature that’ll compress 3D textures so
they use less memory space.
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Sprite
Point
The
GeForce 3 GPU has been designed to meet all the Microsoft DirectX 8.0
specifications. As a result it supports sprite point. Generally particles
are polygons based on two joined triangles that create a 4 vertices
rectangle. Using the Sprite Point technology only one vertex will be used
per particle so you get more particles on screen with no performance loss.
Oh yeah for those of you who don’t know what particles are used for, we
can say they’re very useful to create fireworks, blasts, and other
fountain animations.
DVD
Well
there’s nothing special to say here except that the DVD support brought
by the Geforce 3 chip is not worthy of such a graphics card since there’s
no real hardware decompression. The same old Motion Compensation
technology introduced by the GeForce 256 is still here and requires your
computer to be at least a 400 MHz. Some
other technologies have been included like:
- High
Definition Video Processor (full screen, full frame playback)
- Sub-Pixel
Alpha Blending / Composition
- Hardware
Scaling (up and down)
But
as far as I know these technologies are not being used by PC DVD player
software so they are kind of useless. I
regret to say that NVIDIA didn’t make any efforts on this point, since
ATI Radeon graphics cards (as well as old ATI 128) come with a real MPEG 2
decompression engine. Even on fast computers a hardware MPEG 2 decoder
clearly enhances the whole fluidity of the video avoiding any glitches,
freezes, etc. Hopefully to remedy the situation, Hercules has bundled with
the 3D Prophet III the latest and full version 3.0 of the outstanding
PowerDVD software so you can view DVDs anyway. During
our viewing session of MI:2 we notice some glitches or blur effects in
high resolutions (1280*1024) with the GeForce 3 while with the DXR 3 card
from Creative or even our old ATI All In Wonder 128 the DVD was played
without any problems. But you should at least expect real MPEG 2
decompression when you are paying out so much for a graphics card like you
are here.
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CyberLink
PowerDVD 3
Pentium
4 Optimization
NVIDIA
has worked closely with Intel to make sure its latest baby takes advantage
of all the new features brought by the fastest Intel processor. The
Pentium 4 processor integrates the new Intel SSE2 instruction set
including 144 new instructions for 128-bit Single Instruction Multiple
Data (SIMD) integer arithmetic and 128-bit SIMD double-precision floating
point. These new instructions are intended to accelerate a broad range of
applications including 3D visualizations. The GeForce 3 GPU and especially
its drivers take advantage of these new instructions and other features
Pentium 4 based system can offer like the Advanced Transfer Cache for
higher data throughput, the famous Intel NetBus 400 MHz system bus, and
the Rapid Execution Engine for higher execution throughput. The
combination of Intel Pentium 4 processor and NVIDIA GeForce 3 technologies
promises to inspire new levels of visual excitement from application
developers.
3D Mark 2001
Below are two shots
extracted from 3D Mark 2001 demonstrating how the new nFinite FX engine,
when it's correctly exploited by games, can be ultra-realistic. Look
how the nature scene seems real, admire the high level of details, in one
word: enjoy!
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Games
Optimization
Below are some early shots,
NVChips has posted, of what Giants will look like when it'll be entirely patched
to support the brand new GeForce 3 GPU:
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