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BenchMarks
Now it is time to let the tests speak for themselves! Here is the detailed configuration of the PC we used to benchmark the Hercules 3D Prophet III:
For the testing we made sure that no programs where running and did a clean Windows Boot by formatting the hard drive. The only programs that were running during the tests were Explorer & Systray. By doing so we’re making sure that performance would remain unaffected. The first test is the great classic: Quake III Arena without any FSAA enabled. As you can see the various tests highlight a small advantage for the GeForce 3 but nothing revolutionary.
The second set of tests was done using the latest version 2001 of 3D Mark from the guys at MadOnion.Com. Here, the GeForce 3 beats its predecessors remarkably. In the following test, the GeForce 3 reveals all its power and really holds its promises when you enable anti-aliasing modes. We ran the test under Quake III Arena. The 3D Prophet III performances, when enabling Quicunx mode are near the ones you get with the FSAA 2x mode. As you may have noticed the 3D Prophet III leaves the Geforce II Ultra in the dust when you enable any kind of anti-aliasing filtering method, showing that nVidia really worked hard to provide users with a powerful anti-aliasing filter. Below are the results of the tests performed using Ziff Davis 3D WinBench 2000. Here, the GeForce 3 beats the GeForce 2 Ultra with a small advance but nothing really significant except in high resolution.
BenchMarks Analysis As you can see, all the benchmarks we ran highlight a small performance gain over the previous kick ass GPU from NVIDIA, the GeForce II Ultra, and do not justify the cost of this new GPU. Most of the time the GeForce 3 GPU beats the GeForce II Ultra it is with such small advance that it’s not worth to talk about discussing it. The worst thing is that on some configurations under Quake III the 3D Prophet III can be slower than the 3D Prophet II Ultra, so there’s really no interest for GeForce 2 Ultra owners to upgrade their graphics card to a GeForce 3 right now. On the other hand, the tests have shown that the 3D Prophet III reveals all its power when using games in high resolution like 1024x768x32bits (or higher) with HRAA enabled. In that case the 3D Prophet III totally surpasses and outperforms its predecessor: visual quality is definitely one step over the GeForce 2 ultra while speed in high resolutions has been widely improved. If the vertex shaders support is an awesome enhancement that makes the GPU almost malleable so it can adapt itself to developers’ fantasies, there’s actually no application that supports it, so it’s useless for the moment. But hopefully, vertex shaders will be massively used in the near future. The Hercules 3D Prophet III is like those good French wines: it needs to grow so it will become better over the time! In conclusion, these benchmarks don’t allow us to conclude saying whether the GeForce 3 is a good or bad buy since one major problem really affects the performance; that is to say the drivers. Indeed as far as now the drivers are all beta versions, and thus aren’t finished, dramatically affecting that way the performances of this new baby. If the product isn’t mature yet, it’s full of promises, and we’re convinced that the Geforce 3 will affirm itself as the ultimate 3D gaming & fragging machine in the next few months setting unprecedented new standard in terms of visual experience and performance.
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