Accuview AntiAliasing
Rendering
3D
objects to make them look photo realistic has always been a tough job.
Indeed a
3D
image usually features aliasing effects such as pixel popping and visual
defects where
3D
objects’ borders aren’t smooth. For a few years,
3D
chip manufacturers have developed anti-aliasing technologies that
dramatically enhance the visual quality of a
3D
scene. With the GeForce
4
Ti
4600,
NVIDIA proposes an innovative multi sampling antialiasing technology called
‘Accuview Antialiasing’. Behind this new marketing name lies a myriad of
techniques aimed to enhance the quality and the speed of antialiasing
methods. Each FSAA method benefits from Accuview enhancements, including
FSAA
2x,
FSAA
4x
and Quicunx as well as the new
4XS
mode of the GeForce
4.
For existing FSAA modes NVIDIA has changed the sample positions so less
errors are accumulated when creating the antialiasing and the overall AA
quality is improved. NVIDIA has also tweaked the filtering technique used
when samples are put together to produce the final anti aliased frame: one
complete frame buffer write is saved by this tuning for better performance.
Original 2x and Quicunx AA
Sampling Patterns
The brand
new FSAA
4XS
mode uses
50%
of additional sub-pixels to calculate the color of each pixel in order to
create the antialiasing effect. It results in a better image quality with
smoother borders and curves. The new FSAAS
4XS
mode is quite impressive since it really makes your DirectX games look
better than with FSAA
4x.
GeForce 4 Ti 4600 Accuview
Shifted AA Sampling Patterns
With
OpenGL applications, the FSAA
4XS
mode isn’t available. Accuview also supports anisotropic filtering with both
bi-linear and tri-linear filtering to avoid blur effects on textures.
DVD
Well there’s nothing special to say here except that the DVD support brought
by the Geforce
4
Ti
4600
is not worthy of such a graphics card since there’s no real hardware
decompression. While NVIDIA included hardware DVD decoding through the Video
Processing Engine on bottom range GeForce cards like the GeForce
4
MX, it’s not available on GeForce
4
Ti cards, for whatever reason. The same old Motion Compensation technology
introduced by the GeForce
256
is still here with other minor technologies:
- High
Definition Video Processor (full screen, full frame playback)
-
Sub-Pixel Alpha Blending / Composition
-
Hardware Scaling (up and down)
I regret
to see that NVIDIA didn’t make any efforts on this point since ATI graphics
cards have come with real MPEG
2
decompression engines for years. Even on fast computers a hardware MPEG
2
decoder clearly enhances the whole fluidity of the video avoiding any
glitches, artefacts, freezes, etc. Notice that NVIDIA is set to provide OEM
a software of its own called NVDVD with future GeForce
4
Ti
4600
packages offering users the ability to play DVDs right out of the box. Actually NVDVD is still in beta phase.
nVidia NVDVD Coming Soon
(click to enlarge)
Games
Below are shots of
various recent games that already take advantages of the GeForce 4 Ti 4600
architecture and its nFinite FX II engine to create stunning scenes and
characters.
Recent Games Taking Advantage
of the GeForce 4 Ti 4600: Medal Of Honor, Comanche 4, 4x4 Evo 2, Morrowind
(click to enlarge)
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