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Direct 3D Benchmarks
We have chosen a Rambus platform to pass under the grill the GeForce 4 Ti
4600. We ran benchmarks to compare the GeForce 4 Ti 4600 with other graphics
adapters. To run our various tests we used the latest bios available from
Intel with
256
MB of
800
MHz ECC Rambus. The hard disk used was a Maxtor UDMA
100
–
7200
RPM
30
GB. You can read the complete PC Setup below.
Motherboard: Intel D850MD
with latest P06
bios and i850 chipset
CPU: Pentium 4
2.0A GHz
Memory:
256Mb
of RDRAM (Rambus) running at 800MHz with ECC correction
Hard Disk:
Maxtor
30GB UDMA
100
7200rpm
DVD:
Goldstar
Display adapters: GeForce II Ultra 64MB, GeForce 3 64MB, GeForce 3 Ti 500
64MB, NVIDIA GeForce 4 Ti 4600 128MB
with the latest
28.32
drivers and ATI Radeon 8500 64MB with the latest 7.66 drivers
Peripherals: Yamaha CRW2100E CD Burner (16x/10x/40x), Microsoft
TrackBall
Optical, Microsoft
Office
Keyboard.
Everything was running under Microsoft Windows 2000 Professional SP2
with DirectX 8.1 installed and the Intel Chipset & Intel Application
Accelerator Drivers.
For the
testing we made sure that no programs were running and did a clean
Windows Boot by formatting the hard drive. By doing so we’re making sure
that performance would remain unaffected. We used NVIDIA latest 28.32
drivers to perform those benchmarks along with a Hercules 3D Prophet II
Ultra, Hercules 3D Prophet III, Hercules 3D Prophet III Titanium 500,
NVIDIA GeForce 4 Ti 4600 cards.
The first test is obviously the
unavoidable 3D Mark 2001. 3D Mark 2001 is designed for DirectX(R) 8.
Using Remedy Entertainment's acclaimed MAX-FX Technology (TM), 3D Mark
2001 demonstrates how to maximize 3D gaming performance by using
real-gaming technology to test a system's true game performance
abilities. Below are three series of 3D Mark 2001 tests with various
resolutions and various levels of FSAA enabled.
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|
This first
test clearly higlights the high performance the GeForce 4 Ti
4600 can achieve. At 800*600*16 the GeForce 4 Ti 4600 is 74%
faster than the 3D Prophet II Ultra. It outperforms the ATI
Radeon 8500 by 15% and the GeForce 3 Ti 500 by 21%. The real gap
between the GeForce 3 Ti 500 and the GeForce 4 Ti 4600 takes
place in high resolutions: in 1280*1024 (32 bits) where the
latest high end GPU from NVIDIA is 31% faster than the GeForce 3
Ti 500. In high resolutions the ATI Radeon 8500's performance
start to decrease since in 1280*1024*32, the ATI Radeon 8500 is
beaten by the GeForce 3 Ti 500. In 1280*1024*32, the GeForce 4
Ti 4600 is 30% more powerful than the GeForce 3 Ti 500 and 34%
faster than the ATI Radeon 8500. |
|
|
In 2x Antialiasing mode, the
graph speaks for itself! The GeForce 4 Ti 4600 has an enormous
advance over the GeForce II Ultra, GeForce 3, GeForce 3 Ti 500
and ATI Radeon 8500. As explained in the review, and
demonstrated by this test, gamers will enjoy a high framerate in
high resolutions when using antialiasing technologies thanks to
the power of the GeForce 4 Ti 4600. In 1280*1024*32 FSAA 2x the
GeForce 4 Ti 4600 is 68% faster than the GeForce 3 Ti 500! |
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|
The 4x antialiasing mode is the most
GPU consuming. It requires so much power that none of our cards,
except the brand new GeForce 4 Ti 4600, were able to run 3DMark 2001
in 1280*1024*32 with FSAA 4x enabled. The result of this test is
clear: the GeForce 4 Ti 4600 lets every other cards in the dust! In
1024*768*32 the GeForce 4 Ti 4600 is 47% faster than the GeForce 3
Ti 500 and 240% faster than the ATI Radeon 8500! |
|
The brand new 4XS
antialising mode gives good visual results but it's also, according
to this test, more consuming than the casual FSAA 4x. Anyway in high
resolutions with 4XS enabled the framerate you'll get will be
honnest. |
|
NVIDIA claims they
have enhanced the Quicunx mode used by the GeForce 4 and introduced
by the GeForce 3. That's right! Running 3DMark 2001 with Quicunx
enabled clearly shows the performance gain offered by the GeForce 4
in comparison to the GeForce 3 family. In 1280*1024*32 the GeForce 4
is 100% faster than the GeForce 3. |
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