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Open GL Benchmarks
Now is a great classic:
the Quake III Arena benchmark. Quake III is a famous OpenGL game that
intensively uses the GPU as well as the CPU of the computer.
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In this first
Quake III test, the Hercules 3D Prophet All In Wonder 8500 DV gives the
slowest result but it remains totally acceptable. In 1024*768*16, the
GeForce 3 Ti 500 is 15% faster than the Hercules 3D Prophet All In
Wonder 8500 DV. In 1280*1024*32, the ATI Radeon 8500 128MB is 30% faster
than the 3D Prophet All In Wonder 8500 DV, while the ATI Radeon 8500LE
is 14% faster than the 3D Prophet. Of Course the GeForce 4 Ti 4600 leads
the race. |
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When enabling
the 2x full screen anti aliasing mode, we notice a big difference
between the various graphics cards we have tested. The 3D Prophet All In
Wonder 8500 DV gives the slowest results, while the GeForce 4 Ti 4600
remains the king of the hill.In 1024*768*16 the GeForce III Ti 500 is
80% faster than the All In Wonder 8500 DV. In 1280*1024*32, the ATI
Radeon 8500 128MB is 30% faster than the 3D Prophet All In Wonder 8500
DV and 12% faster than the ATI Radeon 8500LE. |
|
Just like in
FSAA 2x, with FSAA 4x enabled, the Hercules 3D Prophet All In Wonder
8500 DV can't render scenes in high resolutions: 1280*1024*16 or
1280*1024*32. In 1024*768*32, the ATI Radeon 8500 LE is 20% faster than
the Hercules 3D Prophet All In Wonder 8500 DV. Still in 1024*768*32, the
Radeon 8500 128MB is 32% faster than the All In Wonder 8500 DV and 10%
faster than the ATI Radeon 8500 LE. Obviously both NVIDIA GeForce III Ti
500 & GeForce 4 Ti 4600 graphics cards lead the race. |
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