Come see over 180 GB of textures running live within a sample implementation of "tiled-resources" technology for Xbox 360 and Direct3D 11. Tiled resources are also known as megatextures, virtual textures, sparse textures, and partially resident textures. In addition to enabling groundbreaking, paradigm-shifting changes to game content production, tiled resources also have the benefit of supporting much tighter control and predictability of texture memory budgets in game titles, even when using traditionally produced texture content.
|