A informative Q&A about Athletic Moves answered by Steve Dupont – lead Animator on the Splinter Cell project. The game are slated for a november release on both PC and Xbox.
What were your inspirations for the moves?
Inspiration from the moves came from a
lot of different sources. Certainly many of the moves, like rappelling, were
inspired by realistic SWAT tactics. But we also wanted to have a strong action
element to the game, so for moves like rolling, the split jump, and forced
cooperation/human shield we looked more to action films for new ideas. We
wanted to walk a line between realism and more cinematic action.
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