|
|
|
DirectX
|
ActiveMac
|
Downloads
|
Forums
|
Interviews
|
News
|
MS Games & Hardware
|
Reviews
|
Support Center
|
Windows 2000
|
Windows Me
|
Windows Server 2003
|
Windows Vista
|
Windows XP
|
|
|
|
News Centers
|
Windows/Microsoft
|
DVD
|
Apple/Mac
|
Xbox
|
News Search
|
|
|
|
ActiveXBox
|
Xbox News
|
Box Shots
|
Inside The Xbox
|
Released Titles
|
Announced Titles
|
Screenshots/Videos
|
History Of The Xbox
|
Links
|
Forum
|
FAQ
|
|
|
|
Windows
XP
|
Introduction
|
System Requirements
|
Home Features
|
Pro Features
|
Upgrade Checklists
|
History
|
FAQ
|
Links
|
TopTechTips
|
|
|
|
FAQ's
|
Windows Vista
|
Windows 98/98 SE
|
Windows 2000
|
Windows Me
|
Windows Server 2002
|
Windows "Whistler" XP
|
Windows CE
|
Internet Explorer 6
|
Internet Explorer 5
|
Xbox
|
Xbox 360
|
DirectX
|
DVD's
|
|
|
|
TopTechTips
|
Registry Tips
|
Windows 95/98
|
Windows 2000
|
Internet Explorer 5
|
Program Tips
|
Easter Eggs
|
Hardware
|
DVD
|
|
|
|
ActiveDVD
|
DVD News
|
DVD Forum
|
Glossary
|
Tips
|
Articles
|
Reviews
|
News Archive
|
Links
|
Drivers
|
|
|
|
Latest Reviews
|
Xbox/Games
|
Fallout 3
|
|
Applications
|
Windows Server 2008 R2
|
Windows 7
|
|
Hardware
|
iPod Touch 32GB
|
|
|
|
Latest Interviews
|
Steve Ballmer
|
Jim Allchin
|
|
|
|
Site News/Info
|
About This Site
|
Affiliates
|
Contact Us
|
Default Home Page
|
Link To Us
|
Links
|
News Archive
|
Site Search
|
Awards
|
|
|
|
Credits
©1997-2012, Active Network, Inc. All Rights Reserved.
Please click
here
for full terms of use and restrictions or read our Light Tower
Privacy
Statement.
|
|
|
|
|
Intel Extreme Graphics
The i845G
integrated
3D
graphics controller is marketed by Intel as ‘Intel Extreme Graphics’. Intel
Extreme Graphics
256
bit core is able to deliver intense, realistic
3D
graphics with sharp images, fast rendering, smooth motion and incredible
detail. The i845G
employs a unified memory architecture (UMA): thus it pumps in the system RAM
the memory required by
3D
textures when needed. The i845G
implements
32bpp
graphics allowing true transparency effects and translucent surfaces that’ll
help create more realistic scenes with complex shadow effects, smoke
effects, clouds, etc. This innovative architecture supports various advanced
technologies like the rapid pixel and texel rendering engine.
The rapid
pixel and texel rendering engine utilizes special pipelines that allow
2D
and
3D
operations to overlap. This engine is able to reduce the amount of memory
required for texture storage as well as the memory bandwidth required to
read texture memory since it provides a
8X
compression. Intel Extreme Graphics includes a non blocking multi tier cache
for textures, colors, Z and vertex rendering. Thus within a single pass, the
drivers can submit up to four textures to the graphics engine concurrently.
The graphics core can switch between
2D
and
3D
operations even if all the operations of the same mode aren’t yet completed
in order ot minimize the overhead time required in switching between modes.
Finally a
2D
BLT in the RPTR engine now reaches
256-bit
supporting fast blitter fill rate. The blitter sequence of the same adresses
can access the cache and offloads the memory bandwidth required for the
blitter fill rate support. Then the cache is emptied automatically when the
sequence of opeartions is over.
The
technology, Intel is the most proud of, is the Zone Rendering. This unique
mechanism addresses memory bandwidth limitations by reducing the required
bandwidth for graphics. To operate the Zone Rendering technology divides the
frame buffer into a number of rectangular zones and then renders all of the
pixels within a single zone before proceeding with the next zone. This
process highly optimize the use of the render cache. This allows on-chip
access for any individual zone to all of the significant color and depth
information for a defined frame. That way, it eliminates the need for depth
buffer reads and writes, as well as color buffer reads. All of these
combined, reduce the maximum theoretical required graphics memory bandwidth.
Another benefit of this technique, is that the fill rate isn’t reduced:
because pixels aren’t overdrawn in the frame buffer, the fill rate required
to draw any scene is equal to the number of pixels in the scene.
Since
memory management is crucial to graphics performance, Intel has developed
the Dynamic Video Memory Technology. This technology ensures the most
efficient use of system memory allowing up to 64 MB of system memory to be
shared between the OS, applications and graphics display. Basically the BIOS
dedicated 8 MB of system memory for graphics display: when an intensive
graphics application needs more the drivers will request increased memory to
the OS. The OS will then grant the request (based on available system
memory), and the memory is returned to the OS when the application no longer
needs it.
The
Intelligent Memory Management Technology is another technique to reduce CPU
latency and allows longer in-page bursts. It consists of three key elements:
Tiled memory adressing capability, Deep display buffer implementation and
dynamic data management scheme. The memory addressing allows address
remapping in the hardware for all graphics surfaces including textures,
frame buffer, Z buffer, and video surfaces. Deep display buffers and
dedicated screen refreshes improve visual performance, while the dynamic
data management scheme manages burst size and page closing policies for
memory accesses. IMM also increases page coherency and improves memory
efficiency in texture loads,
2D
blitters, color/Z, MPEG2
motion compression, and other operations.
Intel
845G
supports various top notch
3D
features like: DOT3
Bump-mapping, point sprites, anisotropic filtering, hardware motion
compensation for smooth DVD playback, per pixel fog, etc. When
2D
is concerned, you can count on DirectDraw/GDI/GDI+ compatibility,
anti-aliased text support, alpha blending, hardware alpha blended RGB
cursor, color space conversion, etc. Every features of Intel Extreme
Graphics are natively supported by Intel drivers and can be accessed
transparently by DirectX
7.0/8.0
or OpenGL
1.1
compatible games/applications. However the famous and great Pixel
Shaders aren't supported by this chip which dramatically reduces its
interest with recent games.
Intel Graphics Drivers (click to enlarge)
During
our tests we were very pleased with the
2D
quality delivered by the i845G.
Unlike its baby brother the i815e,
the i845G
supports more resolutions and colors (8/16/32bpp)
offering an overall higher visual quality which is appreciable with Windows
XP and applications like PhotoShop. We didn’t experience problems with
recent games and Intel’s
3D
engine did a fairly good job to render scenes.
We didn't
resist benchmarking the i845G under 3D Mark 2001. The results are quite
disapointing. If the integrated Intel graphics controller performs better
than its predecessor the i815 it gives results that don't even match a
GeForce II MX card. For instance a GeForce II MX is 170% faster than the
i845G! The i845G performance are sufficient to run recent 3D games in basic
resolutions, but you'll have to forget what anti-aliasing means and what
high resolution means. It's clear that with such poor 3D graphics
performance the i845G is dedicated to occasional gamers, only. Too bad.
|
|
|
|