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History
In 1987, the IIS started to work on perceptual audio
coding in the framework of the EUREKA project EU147, Digital Audio
Broadcasting (DAB). In a joint cooperation with the University of
Erlangen (Prof. Dieter Seitzer), the IIS finally devised a very powerful
algorithm that is standardized as ISO-MPEG Audio Layer-3 (IS 11172-3 and
IS 13818-3).
Without data reduction, digital audio signals
typically consist of 16 bit samples recorded at a sampling rate more
than twice the actual audio bandwidth. So you end up with more
than 1.400 Mbit to represent just one second of stereo music in CD
quality. By using MPEG audio coding, you may shrink down the original
sound data from a CD by a factor of 12, without losing sound quality.
Factors of 24 and even more still maintain a sound quality that is
significantly better than what you get by just reducing the sampling
rate and the resolution of your samples. Basically, this is realized by
perceptual coding techniques addressing the perception of sound waves by
the human ear.
The MPEG-1 Layer 3 algorithm is based on a extremely
complicated psycho-acoustic model. The model is based on the capability
of eliminating those frequencies which the human ear is unable to
decipher. Removing what is not heard therefore drastically lessens space
depending on the type of audio being compressed. The MPEG compression
algorithm can't be compared to ZIP because it destroys some audio parts
which will never be recreated, that's why MP3 can reach high
quality - but never full CD quality audio.
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