Eidos Interactive, one of the world’s leading publishers and developers of entertainment software, today confirms that Battlestations: Midway will be released on Xbox 360™ and PC in autumn 2006.
Taking advantage of Microsoft’s next-generation video game and entertainment system, Battlestations: Midway on Xbox 360 delivers a genuinely new and exciting single and multiplayer gameplay experience.
Battlestations: Midway follows the story of naval recruit Henry Walker, whose first assignment as a gunner at Pearl Harbor is the starting point of an incredible career at the heart of the US Pacific Fleet in 1942, in what was to become one of the most inspirational military campaigns in history.
For the first time, relive the intensity of massive air, sea and underwater WWII battles in a unique mix of intense action and tactical gameplay. Directly control dozens of highly detailed warships, aircraft and submarines in a ‘free-control’ environment as you design and execute the best plans of attack. Command the colossal firepower of a fully armed battleship, engage the enemy in fierce dogfights through flak-infested skies or utilise the stealth of your submarine to unleash deadly torpedo attacks on unsuspecting enemies.
“Battlestations: Midway offers players a refreshingly new and exciting gaming experience, whilst maintaining an incredible level of detail which recreates the intensity and atmosphere of the Pacific War. The ability to jump from a raging dogfight to the deck of a destroyer, with the crew frantically running about around you on deck, to the silence of a prowling submarine provides a unique and at times breathtaking experience. And, of course, watching your mate’s aircraft carrier sink past your sub after a sneaky online torpedo attack is extremely satisfying!” said Brand Manager, Matt Russell.
“On Xbox Live™, gamers will be able to take part in gripping cooperative games and the high-definition mode really brings to life the glorious scale of Midway battles,” said Klaude Thomas, Producer. “The power of Xbox 360 allows us a greater level of detail – self-shadowed, bump-mapped and textured in high resolution, which you simply couldn’t do before now”
|