The Ultimage GMan game demo is the culmination of my series of GAPI wrapper articles. I first started this series as a challenge to myself to develop a graphics library that ran under managed code and both outperformed GDI and implemented specific functionality (alpha blending, destination key transparency, etc.) not available through GDI. Having achieved this goal, I decided to take it even further by developing a level of a playable game demo. To do this, I elicited the help of two extremely talented artists: Douglas Albright III, who provided the art, and Jason Ilano, who provided the animation.
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