The recent arrival of Halo 3: ODST brought Microsoft's tentpole franchise back to the forefront, and collected another impressive 8/10 from Eurogamer, despite the fact the game was sculpted from scratch in just 14 months by a Bungie team left project-less after the much-vaunted Peter Jackson collaboration crashed and burned.
In the wake of the ODST's premiere at E3 this year, we talked about the game's possibilities based on the available media, combined with in-depth knowledge of the Halo 3 engine, backed up with a range of performance metrics based on the existing game. We speculated on how the existing tech could be repurposed to produce a game undoubtedly inferior technologically to Guerrilla Games' Killzone 2, but competitive in other respects, by playing up to the engine's core strengths uncopied by the competition.
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