So let’s meet the team...
It is pretty easy to think of the Windows team as one group or one entity, and then occasionally one specific person comes to represent the team—perhaps she gave a talk at a conference, wrote a book or article folks become familiar with, or maybe he has a blog. Within Microsoft, the Windows product is really a product of the whole company with people across all the development groups contributing in some form or another. The Windows engineering team “proper” is jointly managed by Jon and me. Jon manages the core operating system, which is, among many things, the kernel, device infrastructure, networking, and the engineering tools and system (all of which are both client and server). I am part of the Windows client experience team which develops, among many things, the shell and desktop, graphics, and media support. One other significant part of the Windows product is the Windows Media Center which is a key contribution managed along with all of Microsoft’s TV support (IPTV, extenders, etc.).
There’s a lot to building an org structure for a large team, but the most important part is planning the work of the team. This planning is integral to realizing our goal of improving the overall consistency and “togetherness” for Windows 7. So rather than think of one big org, or two teams, we say that the Windows 7 engineering team is made up of about 25 different feature teams.
A feature team represents those that own a specific part of Windows 7—the code, features, quality, and overall development. The feature teams represent the locus of work and coordination across the team. This also provides a much more manageable size—feature teams fit in meeting spaces, can go to movies, and so on. On average a feature team is about 40 developers, but there are a variety of team sizes. There are two parts to a feature team: what the team works on and who makes up a team.
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