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Product:
Age of Empires II: The Conquerors Expansion Game Features
The Conquerors expansion
pack expands the limits of Age of Empires II and gives it a new fresh touch
due to the inclusion of five brand new civilizations in addition to the 13
that already exist in Age of Kings. This new civilizations (Hun, Aztecs,
Mayan, Korean and Spanish) will propel the gamer to the command of their
destinies. Indeed gamers preside at the evolution of its civilization and
can make it prosper or decline by making alliances with enemies or by trying
to beat them. This is probably one of the Age of Empires aspects that
contributes to its worldwide success: indeed recent studies have shown that
parents prefer buying strategic games that learn something than shoot them
up games. Each civilization of the
Conquerors Expansion Pack has its own attributes, buildings, and
technologies as well as a unique combat unit (the combat unit is based on
the history of the civilization). The first difference you’ll notice when
you start a game is the new different map types that include wonderful
winter and tropical terrain: on winter maps you can see units' footprints in the
snow while on tropical maps you’ll herd turkeys instead of sheep and fend
off jaguars instead of wolves. New maps are also available like the Arena,
Ghost lake, Nomad, Oasis, or Scandinavia ones. Best of all, new Real-World Maps allow players to re-create
classic conflicts with a very high level of detail in geographic areas such
as Britain, France, Italy, Japan and Texas: all this maps recreate the
original terrain characteristics. Microsoft & Ensemble Studios have also included in
this new release several new simple but useful features that will help gamers to
concentrate on strategy and not on the handling of the game. Farms can be at
least automatically replanted when they are exhausted, ship units can now
move in formations just like any other units, siege weapons are more clever
than ever as they won’t auto-fire if they can hurt friendly units,
villagers are more smart as they will gather resources (wood, gold, quarry)
automatically when they’ve just achieved a building (however sometimes
their move aren't accurate and they just stop whazt they do for some unknown
reason) and they’ll at least
build walls correctly as they won’t enclosed them outside the new
fortification they’ve just built, a dream! The trading & tributes
feature have also been enhanced as you can buy, sell and tribute the
resources in your stockpile in lots of 500 or tribute your entire stockpile
of a resource. Units
can also garrison inside Battering, Capped and Siege Rams for protection and
to increase the ram's speed and attack. Very useful to be sure your
opponents will eat dust. The Conquerors Expansion pack also features eleven
new units that are for the common ones Hussar cavalry unit, halberdier
infantry unit, turtle boat, petard (a good siege unit that carries barrels
of explosives in order to explode with the
enemy). Unique units specific to a civilization are Aztec Jaguar Man, Mayan
Plumed Archer, Spanish Conquistador and Hun Tarkan. The most interesting new
unit is the Missionary Spanish unique unit that moves faster than a Monk and
can heal or convert units like a monk but has got less line of sight and
range. However missionaries can’t pickup relics but they are less
expensive than monks. War wagons and Turtle Ship are also good new attack
units as they'll deeply damage any opponent ship. The best thing of this expansion pack is certainly the
new twenty-six technologies that’ll complete the 100 that already exist.
These technologies are in detail for the common ones:
Unique technologies are:
Sure this new edition of Age
Of Empires II also offers four new historically based campaigns that will
allow gamers to battle, for example, like Attila the Hun by conquering
opponents' armies, allying with different cultures in order to win by
combat. But you can also fight like El Cid, Montezuma (in this campaign you
should first capture and protect four different old shrines) and other
well-known conquerors. These campaigns are historically realistic and come
with new difficulty settings that will let (at least?) anyone play and just
win! Campaign objectives now include a Scouts tab that provides
reconnaissance information about the map and your enemies. New game types
are also offered to gamers in order to make the game more intense and more
challenging such as:
Internet gaming features have also been enhanced as you can now see other players chatting messages in their own color, change player colors to see enemies in one color, allies in a different one. If you’re playing a standard game you can also use the new chat commands to order allied computer players to attack, tribute resources, and build an economy, military or a Wonder by using sentence of this style: ‘3: Food, please’. Recorded games now save chat messages and you can even insert chapter markers to easily find back an important battle. Note that screenshots can at last capture the whole game map exactly as it appears on the screen. Finally a new return feature allows you to go back to your previous map view. All this enhancements really give a plus to the game and will give it a new interest for those players that have explored all the nooks of the previous release by offering new challenges, marvellous new graphics and new technologies & units.
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