I have just posted my comprehensive review of the latest installment of the Mechwarrior series, Microsoft's Mechwarrior 4: Vengeance, here is a snippet:
If there has ever been a series to bridge the gap between first-person shooter and traditional space simulation, the Mechwarrior series has been it. For the last ten years, each incarnation of the series has induced a 'mech-stomping frenzy, winning awards, grabbing fans by their jumpjets, and inducing dozens of high and low quality imposters. Through it all though, including four different publishers, three scrapped and remade products, the Mechwarrior series has remained strong
Mechwarrior 4 began its life as Mechwarrior 3, being created by FASA Interactive and being published by Microprose, Unfortunately, when it was reasoned that the project was too complex and had too far to go until completion, Microprose brought in Zipper Interactive to create an entirely different MW3, with the existing development being pushed back to the fourth revision in the series.
|