Insects! Pressure! Living machines! Nav-Bot! Irrational Games has explained that the enemies of BioShock weren't always sentient humans; once upon a time the inhabitants of Rapture and holders of ADAM were insects. "One of the original inspirations for BioShock was Ken Levine's belief that it was getting too hard to create meaningful human interactions in games. His first take on a solution: model meaningful insect interactions, like you would see on a nature show," said designer Alexx Kay on the Irrational Games website. "BioShock would feature a complex ecology of creatures that interacted in simple, easy-to-get ways. Harvesters would gather resources and bring them back to Queens. Aggressors would attack the Harvesters, Protectors would guard them. (The Queens were large, immobile creatures, with lots of Adam, who could summon Protectors if attacked.) There would never be any speech, or any indication of higher intelligence.
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