Computer graphics are everywhere: on the Web, at the movies, in video games and on our cell phones. This week, the computer graphics world has converged at the Los Angeles Convention Center for SIGGRAPH 2008, the annual international conference for presenting new scholarly work in visual effects, animation and interactive techniques. Microsoft researchers are presenting papers on such diverse topics as computational photography, image-based modeling and video editing.
PressPass spoke with Richard Szeliski, principal researcher in the Interactive Visual Media group at Microsoft Research, and co-author of two papers being presented at SIGGRAPH, to find out how cutting-edge research from Microsoft is fueling the future of the computer graphics and visual effects environment.
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