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#1 By
7390 (24.188.166.243)
at
11/28/2006 12:41:48 PM
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10 years too late
Adobe is laughing their a.ss off at this product
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#2 By
1124 (165.170.128.66)
at
11/28/2006 4:26:31 PM
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RedHook---This is not a Photoshop competition. It's a product to help you design UIs
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#3 By
23275 (68.17.42.38)
at
11/28/2006 4:42:03 PM
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#1,2, and part of a group of integrated design and development products that work with VS and .NET
Anyone who manages SW dev, understands the value in being able to build with a forest design - many related tree trunks and branches that fork back in at various points and are shipped from common hives to production systems as very small and tight component files.
Managing that process is where all of this has value that few speak to - aside from the products' solid features and consistent and familiar UI.
"IF" Adobe were really smart - they'd license [free by the way] the Office 2007 Ribbon UIx and take advantage of that consistency - they won't, because.... Adobe's current users already know many of their products... problem is that so long as they hold onto that very foolish, and sometimes smug view of the world, very few people will become adopters of their software - meanwhile, MS will continue to make dev houses' jobs easier.
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#4 By
8556 (12.210.39.82)
at
11/28/2006 9:20:40 PM
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MS has always done a good job of producing useful delveloper tools. The first one I bought was ten years ago and it is still valuable, and useful.
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#5 By
54556 (71.213.144.226)
at
11/29/2006 7:09:49 AM
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notepad?
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#6 By
23275 (68.17.42.38)
at
11/29/2006 9:35:05 AM
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#5, why of course, but it does depend upon what one is doing. However, I don't know how profitably one could build software with notepad alone. I mean, we could go all the way back to banging out macro code on gummed “undulator” tape and the nostalgia associated with it might be fun, but we'd be hard pressed to compete with companies using modern tools.
Kind of reminds me of purists that fought against the use of PL-1 when it evolved around the multices - such arguments were silly then and as silly, today. Just use what works for you and the devs you work with.
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#7 By
37047 (216.191.227.68)
at
11/29/2006 9:38:44 AM
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Microsoft's business practices often leave much to be desired, but they do know how to make great developer tools. Visual Studio is usually the IDE that others are compared against, even by me. And a good UI development tool is a welcome addition to the mix.
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#8 By
13030 (198.22.121.110)
at
11/29/2006 10:47:07 AM
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A few things I noticed while watching the demo:
- Mousy, mousy, mousy. Take away the mouse and not only is the developer helpless, but so is the user. Sure, the keyboard accessibility might be there, but it appears that eye candy trumps usability.
- It seems that Windows Vista is required for the non-web client--that will hurt corporate adoption.
- "Standards-based web design". We'll see how true that is...
- The integration with VS is good and this is probably the product line's greatest strength.
These over-weight IDEs and IDE add-ons are beginning to bug me. VB and Delphi both started out lean and efficient for the tasks they were required to perform. Now, the VS and Developer Studio IDEs are fat, slow, and cumbersome and they cater more to the incompetent developer than the seasoned developer. Tool tips, syntax help, and automatic code formatting--all turned on by default--have created a new generation of developers that are just like their managers--focused on the flashy veneer rather than the robustness underneath. As long as the code compiles I guess...
I'm beginning to think that the only real developers left use SlickEdit with command line tool integration! (I'm in this group and I also use VB, Delphi and VS.NET.)
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#9 By
23275 (68.17.42.38)
at
11/29/2006 11:16:34 AM
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#8, there is a lot to be said for your way of thinking. I recall working for months and years with nothing but graph paper, a lot of pencils and a tap-point slider I made to keep up with which registers were filled and with what. In a night, I'd get maybe 600 positions and felt great about making that much progress. We'd have to go the other way, too - taking raw signal, processing it out and reading the lines to manually extract mark space bits that we'd have to re-phase from an OOPS state - Out Of Phase condition. It was so primitive by today's standards and frankly did so little. Still, it had a beauty about it. I still see, and hear both bitsreams and all those pages of yellow graph paper - stacks and stacks of them. All this would be done and more or less proofed before a single key was pressed down [on post WWII era KL-19's - literally a hammer like typewriter that punched out tape - well before there were cards].
I think you can and likely do, add what "real developers" do and apply that to modern tools - making best use of them for what they are best at - controls, really. I guess it comes down to why people code - I know I have a huge [probably foolish] problem with people that just treat developing as a good job, that makes them good money. It's always best to work with people that simply love the process. It really is a lot like art and true developers are so fierce - closed off in ways, but at the same time, so open and above all, determined.
It's very cool to see people pick up a pencil and a pad and turn away from an IDE for awhile.
Thanks for the reminder.
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