Heading into E3 2005, there were a few select games we simply could not miss. Human Head Studios' Prey, which landed on our vaunted AAA list, was one of those. The PC and Xbox 360 first-person shooter, revived from a nearly seven-year death sentence, has been resurrected, reborn, or re-animated into a completely new game (retaining some bits and pieces from the original concept), and from the looks of the E3 demo, what a game it is.
While at E3, we had the chance to see the exhilarating 10-minute, behind-closed-doors demonstration and just about everything in it wowed us -- the graphics, sound, gameplay, presentation, you name it. Prey takes the DOOM 3 engine and fills it with a wild color palette. It delivers gorgeous natural lighting. And it offers up intriguing and compelling level design. Oh, and there are those kick-ass monsters, brilliant gun fights, and super creepy moments of alien invasion, too. But who cares about that stuff, right? This is the new generation, the "Hollywood Generation." It's all about marketing and perception, baby.
…What am I saying….? Damn you E3!
We had the chance to speak with Human Head Studios' Project Lead Chris Rhinehart and Art Director Rowan Atalla about the game's basis, back story, lead character
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