Warren Spector, the man behind the Deus Ex and Thief games, gave a talk at GDC 2004 about story as it's applied to computer games, and also added some intriguing thoughts on the double-edged sword of an open-ended environment. To start, he asked, "What's our motivation for incorporating story in the first place?", as many games and franchises have done pretty well without a strong story element, particularly with first-person shooters and real-time strategy games. However, Spector contends that narrative is important to draw in the casual gamer, who's used to having a story told to him in other entertainment mediums, particularly movies. He cited several industry pundits who claimed story had no place in games, but he feels it's inevitable. Unfortunately, to him, storytelling in games is subpar.
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