Released just a few minutes ago. Here are a list of fixes:
- Fixed an exploit that could give permanent LOS from building foundations.
- Fixed a potential memory overwrite.
- Spy no longer goes away when the spied unit constructs a building.
- Fixed a problem with IME cursor placement.
- When placing buildings, automatic alignment now works against other foundations . as well as other buildings.
- Fixed a targeting issue with Walking Woods that could sometimes cause it to do nothing.
- When restoring a savegame, god power icons should be immediately visible.
- Fixed some positioning problems with the post-game timeline "tooltip diamond".
- Customized hotkeys are now reflected immediately in the UI help text.
- Long filenames should now display more properly in the load & save dialogs.
- In the editor, the "Set Tech Status" trigger now presents an alphabetized list of techs.
- Popup dialogs in the editor can now be dismissed with the 'ESC' key.
- Unit Balance Adjustments (NOTE: Save games from versions 1.00, 1.01, 1.02 will not be affected by the balance changes. Recorded games from versions 1.00, 1.01, 1.02 are still supported and will replay as before):
- Egyptian First Age farming is slower; Plow restores the rate.
Plow takes longer to research.
- Ra's Chariots and Camelry have a smaller hitpoint bonus.
- Ra's Priests now empower gathering less than Pharaohs empower gathering.
- Mercenary Cavalry pierce and hack armor decreased.
- Build limits (max number you can have at one time) imposed on Mercenary (12) and Mercenary Cavalry (8).
- Mercenary and Mercenary Cavalry lifespans are 5 seconds shorter.
- Heavy Chariot, Camel and Elephant improvements are more expensive.
- Chariot speed decreased (Ra's are still faster, but less fast than they were).
- Animals of Set cost 1 less pop slot.
- Heroes no longer get bonus damage vs. animals of Set.
- Set's Slingers have more hitpoints.
- Roc hack armor decreased (easier for Throwing Axemen to hit them).
- Roc speed decreased.
- Cyclops has more hitpoints.
- Poseidon's Towers produce only 1 Militia.
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