Bond games have been the staple diet of the gaming menu since the mid 80s, but just one, Rare’s 1997 masterpiece GoldenEye has actually been worth owning. Can EA’s latest finally do the franchise justice?
As any follower of the many Bond games will know, EA’s frequent stabs at making a decent game based on the world’s favourite spy have been fairly fraught. Tomorrow Never Dies on the PSX (1999) has to go down in history as a triumph of marketing over content, and is without a doubt one of the worst licensed titles in gaming history. Its follow up, The World Is Not Enough (2000), was regarded as pretty decent on N64 and fairly lame on PSX, but still a step in the right direction.
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