On Friday, Nov. 15, the one-year anniversary of the launch of the most
powerful video game system on the planet, Microsoft Corp. will launch its Xbox™
Live online game service and propel the North American gaming world into the
future of video games.
At launch, more than 5,000 North American retail outlets will begin selling
the Xbox Live Starter Kit for a suggested price of $49.95 (U.S.). For the price
of a new game, the kit includes a one-year subscription to the broadband-only
service, the highly anticipated Xbox Communicator headset and a minigame so
gamers can start playing with their friends right away. Retail programs will be
supported by+ a multimillion-dollar
marketing campaign that will include advertising, retail communications and
promotional activities.
In addition, at least seven Xbox Live-enabled games are currently scheduled
to be available on Nov. 15, with up to 10 more to follow by the end of the
holiday season. Scheduled launch games for Xbox Live are “Unreal Championship”
from Infogrames Inc.; “Tom Clancy’s Ghost Recon” from Ubi Soft Entertainment;
SEGA Sports™ “NFL 2K3” and SEGA Sports™ “NBA 2K3” from Sega®; and “Whacked!™,”
“MechAssault™” and “NFL Fever 2003” from
Microsoft Game Studios. More than 50 Xbox Live-enabled games will launch during
2003, including “Halo™ 2,” “Counter-Strike,” “Midtown Madness® 3” and “Star
Wars® Galaxies: Empire Divided™” from LucasArts Entertainment Company. More than
60 game publishers are currently working on Xbox Live-enabled games.
“We designed Xbox from day one to catapult console gamers online,” said J
Allard, general manager of Xbox at Microsoft. “Xbox Live is the answer for
gamers who want to take this next leap forward. Last year at this time, we took
gaming to the next level by launching Xbox; now we’re in concert with our
partners and the industry to ensure that Nov. 15 will once again be a great day
for gamers and the industry. Xbox Live is the first unified gaming service that
takes gamers beyond the box to a global gaming arena where they become the
superstars.”
The Xbox Live service was part of the initial design of the Xbox console,
taking into consideration specific feedback Microsoft received directly from
gamers and game developers about what they wanted and expected from an optimal
online gaming experience. Key to the service is the support of four datacenters:
two in Seattle, and one each in London and Tokyo. These datacenters will enable
Microsoft to assist publishers by managing the hosting, networking, security and
billing so game creators can focus on awesome game content, and gamers can be
comfortable with a single bill for all gameplay. In addition, gamers will
benefit from key, consistent features of the Xbox Live service across games from
all publishers, including these:
• Gamertag. A player’s
Gamertag will be the same for all games across the global gaming service.
• Friends list. Players will be able to find their friends
online and invite them to a game, no matter which Xbox Live game they’re
playing.
• Xbox Communicator. Voice communication functionality is
integrated with all Xbox Live multiplayer games, enabling teammates and
opponents to speak to one another during games. Key elements of this feature
exclusive to Xbox include voice masking, global muting and parental control.
• Matchmaking. QuickMatch allows gamers to enter a multiplay
experience with a single button click, and with OptiMatch, an Xbox Live
exclusive, players will be able to select games and opponents based on similar
skill levels.
• Ability to download content to the Xbox hard disk. Only
Xbox enables console gamers to download and permanently store both free and
for-a-fee content that can include new levels, characters, missions and
statistics.
To date, more than 100,000 gamers have signed up for an opportunity to be
beta testers for the Xbox Live service. Later this month, more than 10,000 of
these gamers will be selected to participate in the final stage of the beta
test. Details for the Xbox Live service launch in Japan and Europe will be
announced in those markets in the coming months.
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