Gamespot have posted a Q&A with lead designer Dave Fifeld and FASA Interactive's TJ Wagner and talks about the differences in the upcoming Mechwarrior and previous versions. Here is part of the Q&A:
GameSpot: MechWarrior 4 looked terrific when it was first released in 2000, and the previous MechWarrior 4 expansion, Black Knight, still looked good in 2001, but it's been almost two years since the original game was released. What kind of technical enhancements will Mercenaries make to MechWarrior 4's graphics and sound?
TJ Wagner: The engine we built for MechWarrior 4: Vengeance was made to be scalable. With the inroads that video cards and faster processors have made over the past couple years, we're just now able to turn on all the options to the highest detail. Most people who played Vengeance and Black Knight never saw the full potential of the Vengeance engine. They will in Mercenaries, and they will be impressed. Mercenaries will also include a brand-new sound track, which will add to the overall hard-edge feeling of being a mercenary.
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