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  New Dungeon Siege Beta v1.09.2 Patch!
Time: 13:59 EST/18:59 GMT | News Source: Microsoft | Posted By: Julien Jay

Microsoft has released a new updated 1.09.2 beta patch for Dungeon Siege.

Version 1.09.2 of Dungeon Siege contains the following updates and changes:

General

  • Fixed all known Journal update issues related to quests.
  • Fixed all known content placement issues such as inaccessible containers and "floating" objects.
  • Increased game performance in several low-performance areas.
  • Resolved all known issues with end bosses.
  • Fixed all known fading issues.
  • Updated ZoneMatch user interface and improved ZoneMatch functionality and performance.
  • Resolved issues with sounds cutting out.
  • Fixed problem with 5.1 speaker setups getting reset to 2 speakers when enabling EAX.
  • Added safety to prevent the game from starting if critical resource files are missing.
  • Added retry code that enables you to attempt to recover from unstable hardware causing corruption in data that is loaded from hard disk.
  • Moved screen shots into their own \Screen Shots subdirectory.
  • Added new command line options:
    noalttab=true, prevents task switching during gameplay.
    nowinkeys=true, disables the Windows keys (supported on Windows 2000 and Windows XP only).
    user_path=, specifies where the user files go (rather than \My Documents\Dungeon Siege).
    Other path-related command line options are: keys_path, map_paths, mod_paths, res_paths, save_path, and shots_path.
  • Fixed the issue of a missing or moved "My Documents" folder causing problems.
  • Improved many error messages to include more information to better help diagnose hardware configuration problems.
  • added an hourglass cursor to show when the game is busy
  • switched to 100% client/server model to be more NAT and firewall-friendly
  • displacers now save their state in the character save file in multiplayer using new quest saving functions
  • Veteran & Elite modes functional
  • "chunky" and "superchunky" cheat codes removed

Mod Related

  • switched map node mesh index format to be more mod-friendly when gmax comes out
  • added a new naming key format to be more mod-friendly
  • exported many new functions
  • added dsdll extension method
  • exported UI functions and added 'command' and 'call' actions for UI modding

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