RPGDot have posted an interview with Michael Hoge, a Piranha Bytes rep. Here is part of the interview:
RPGDot: You are using the same graphics engine as in part 1. What has been changed or optimized?
Michael Hoge: We have optimized a lot of things, but most of them will not be visible while playing (except that the graphics are faster now). To name a few visible changes, we now have:
- moving water with waves
- environmental mapping
- wind, that moves gras, bushes, trees and other particles in different wind directions
- improved textures resolutions
- and a lot of other technical gimmicks But even though, the world looks a lot better than in Gothic 1, I believe this is not a minor aspect - primarily, we see about a cool story and more various and sophisticated game play options for the player than in the first part!
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