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  Chase Developer Speaks Out
Time: 04:34 EST/09:34 GMT | News Source: Daily Radar | Posted By: Alex Harris

GamesRadar have posted a Q&A with Dan Wagner, the Managing Director of I-Imagine Interactive about the upcoming game, Chase. In Chase you take on the role of a Hollywood Stunt driver and is the first game to use Microsoft's Incubator system, which is designed to support designers in the coding of games. So here are some of the Q&A:

How did the idea for the game first come about?

We had a brainstorm session in late September of 1999. At the time we were a seven man team and one of our programmers had worked on the physics for Destruction Derby for N64. So we decided it was a wise choice to make a driving game. We realised this being our first game and the fact that there are so many car games out there that we need to come up with something unique. One of the guys suggested doing movie stunts and immediately we all fell in love with the idea. It was fresh and innovative and at the time nobody else in the industry were working on such a concept.

What can Chase offer that other driving-based games can't?

Chase allows players to drive motorbikes, articulated semi-trucks, sport cars, 1920s vehicles along with our infamous three-wheeled Tuk-Tuk. Being a driving game we put a lot of effort into our physics system. Any player who picks up the control will find it fun to control the different handling vehicles in Chase. The movies also offer a welcomed variety to players. You get to drive through the 1920s gangster era, a modern day Asian city, a post-apocalyptic Mad Max-style world as well as our spy thriller movie set which takes place in an Ecuadorian-style jungle. What truly sets Chase apart, though, is its gameplay system which takes mission-based driving to a whole new level.

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