Back in 2004 Microsoft applied for a patent for real-time censoring of audio streams, and now the USPTO has granted that patent.
As PC gamers have known for a long time, and Xbox gamers have known for a while, playing against other humans online is a much more enjoyable experience than beating a computer. Thanks to the advent of teamspeak, you can game with others as if they were in your living room, without having to worry about them knocking their drinks over and staining the carpet. However, the somewhat anonymous nature of the internet means you also encounter individuals who lack the sort of internal filter that prevents most of us from blurting out streams of profanity that would make Mr. Tourette blush.
|