There's been a whole lot of hubbub about the next-generation of gaming and how it will take the interactive experience to a new level. So far, this new generation of design hasn't emerged. We've instead experienced prettier and at times bigger games, but nothing that truly pushes things to that next plateau. That is until this November when Ubisoft releases Assassin's Creed on PS3, Xbox 360, and PC. Finally we have a game with a design worthy of being termed "next-gen." The E3 demo begins with our anti-hero, Altair, standing on a roof high above Jerusalem. The city, faithfully recreated to match its 12th century real-life counterpart, features a number of historical landmarks. The Tower of David can be seen in the distance. Everything Altair sees he can not only reach, but can climb as well. The scope of the city's size is made all the more impressive by the fact that each building is made up of numerous foot- and handholds that allow Altair to climb pretty much any wall he comes across. And this is just one of three major cities, all promised to be of comparable size and scale.
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