There was one booth at TechFest that was constantly jammed with people. Everybody wanted to interview Andy Wilson.
I'm not quite sure what to call his work. I can think of all sorts of adjectives with which to describe it, but an actual name escapes me.
I will say that I had never seen anything like it.
Without a name, then, I'll just say that it's the world's coolest example of real-time terrain generation with XNA through the use of a depth-sensing video camera and real world objects.
It's also probably the world's only example of real-time terrain generation with XNA through the use of a depth-sensing video camera and real world objects.
And even that mouthful isn't enough to describe everything you'll see in this relatively short video.
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