HQ and Volition have released a patch for Xbox 360's Saints Row, aiming to sort
out a bunch of multiplayer problems as well as some general glitches. The "auto-update"
should download whenever you next fire up the game.
According to the developer, lag ought to be reduced now, while it's also sorted
out a range of issues including some exploits - like the "clothes stealing" exploit.
We would've left that in, it sounds great.
Naturally, the update is required to play Saints Row online. Here's a full list
of what's fixed:
General
- Enabled 4xAA (anti-aliasing) for 480i standard-def and 480p resolutions
(was 2xAA).
- Enabled 4x anti-aliasing during initial player creation screen.
- Added player options to enable v-sync during cut-scenes and/or gameplay,
with warning that it will affect framerate.
- Fixed widescreen formatting issues in certain resolutions.
- Fixed issue where button icons would sometimes not appear during tagging
activity.
- Fixed problem where camera could rapidly rotate around player when exiting
vehicle.
- Added dialog reminding player to save before final mission in the game.
- Fixed rare crash bugs due to variants and fast shader constants.
- DLC - Car dealership now skips paint selection for car if the car has no
color data.
- Fixed issue when signing out of a gamer profile on The Wheel Woman unlock
screen.
- Added missing audio tracks to music stores, including “Pickin’ Boogers.”
- Added long sideburns and four other missing hairstyles to Shear Intensity
salons.
Multiplayer
- Improvements to the way the game handles packet loss and bandwidth management
between players. This addresses issues commonly cited as “lag”, and general
synchronization problems between the players’ clients (vehicles/players warping
around, etc).
- Various bandwidth optimizations.
- Fixed connection issues with gang servers (done server-side, update not
required).
- The system for rating a player’s quality-of-service has been improved, and
made less conservative. This means you’ll see many more matches with 10-12 player
limits.
- Fixed “clothes stealing” exploit. Stolen clothes will be deleted, legit
clothes will be unharmed.
- Various changes to Matchmaking phase, to get players in the game faster.
- Team-based, non-Gang games are now required to have even teams. Gang matches
still allowed to be off-by-one to allow easier matchmaking, since single people
cannot be matched-in.
- Fixed issue that could cause the Blinged Out Ride vehicle to get stuck inside
the garage when the driver disconnects.
- Fixed crash that could happen during server migration.
- Fixed rank reporting errors in Leaderboards for Team Gang Brawl and Team
Big Ass Chains.
- Fixed problem where end of games stats display could be improperly sorted.
- Fixed issue in server migration where statistics would not be properly updated
for the newly selected server.
- Fixed issue where incorrect server was elected for game size.
- Fixed issue where car could get stuck in a chop shop or get pushed out of
the level and destroyed. Added caching to pimp hat and multiplayer chains to
reduce delay when they are loaded.
- Fixed problem where PC could become bald after importing from single-player
savegame.
- Fixed problem where multiplayer garages had problems with client vehicles
colliding at the entrance with an invisible mesh mover.
- Item sync improvements.
- Fixed problem that could prevent twelve people from getting into a match
due to not having enough security associations.
- Points stored in Big Ass Chains are now being reset between games.
- Fixed issue where gang stats retrieval could fail and not be retried.
- Addressed “standby” hack where a player would temporarily disconnect their
network connection to move around without others seeing them.
- The proper number of custom vehicle choices now appears for the Hustlin
multiplayer level.
- Gang sizes limited to 100 members.
- Fixed cases where gangs match but not all players get into the game.
- Only servers with sufficient bandwidth are selected to host a match.
- Fixed bug where multiplayer garages had problems with client vehicles colliding
against unseen geometry.
- Big Ass Chains points scored stats are now reset between games.
- Fixed bug where player would have pipebombs in inventory but would not be
able to throw them.
- Fixed problem in Protect Tha Pimp where a player would respawn at the beginning
of a round in observer mode.
- DLC - Always display name of level server has selected, even if client does
not have that level downloaded.
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