Hi all! I had the opportunity to discuss MechWarrior 4: Vengeance with the head guy, Producer TJ Wagner on a variety of different issues on the game. Here is a clip:
ActiveWin.com: What gameplay differences were you out to make when you designed
Mechwarrior 4, compared to Mechwarrior 2 or 3?
TJ "PAINGOD" Wagner: Our main goal was to make ‘MechWarrior 4 more accessible the action audience while maintaining the SIM aspects that the ‘MechWarrior community expects. We were also aiming for a more balanced game that made all of the ‘Mechs unique and serve a particular purpose. Last but not least, we set out from the beginning to bring a robust and exciting multiplayer experience to the masses. All of the feedback we have gotten so far shows that we were successful these areas.
ActiveWin.com: Were there any features that personally you would like to see in future releases that aren't in the current version?
TJ "PAINGOD" Wagner: I would like to see Co-Op campaigns and more mulitplayer game types.
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