The graphics inside Microsoft’s Xbox 360 chip breaks new ground in several new ways. The console sports a unified shader architecture, 10MB of embedded memory, and what ATI calls “48 perfectly efficient shaders” among its long list of features. But we still had tons of questions.
In order to glean more about the graphics inside Xbox 360 and its architecture, we recently had the chance to speak with Bob Feldstein, ATI’s VP of Engineering on Xbox 360:
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