Come sit right back and you’ll hear a tale…a tale of a fateful trip, but this trip may last more than just three hours, and there’s no skipper, professor, or Gilligan here. In fact the truth is much more dark and ominous than that. There are zombies among that crew folks, (well they call them exocels), and they are not the funny kind from a Michael Jackson video either. Cold Fear takes place on one of the most dynamic environments imaginable. Aboard an isolated ship on a stormy Bering Sea, being tossed to and fro and back and forth…urrrrp…excuse me…Okay, better now…I get a little seasick sometimes, and if that is your case also, you might not want to sit too close to the television while playing this. The Darkworks’ objective with Cold Fear was realism…well in SOME things. The environment, the weapons, even the characters and movements smacked of great strides toward realism. I was captivated by many of the visuals and the audio. Then there was the focus on sudden shocks. They all worked very well to suck me into the story…but I digress.
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