Following on from confirmation that Epic Games would provide the Unreal Engine 3 and tools for Xbox 2 game development, Interactive Data Visualization's much-touted SpeedTreeRT has been officially planted (sorry) directly into the roots (sorry again) of Unreal Engine 3, and will be used by developers using Epic Games' toolsets to create Xbox 2 software.
What this means is that, rather than having to spend excessive time creating technology from scratch, Xbox 2 developers can quickly create amazingly life-like environments by making use of the stunning middleware options.
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