In the early days of 3D fighting, there were two main series which vied with
each other for dominance: Sega's Virtua Fighter and Namco's Tekken.
It wasn't until 1996 that a truly interesting new contender appeared on the
scene, in the form of Tecmo's Dead or Alive.
Dead or Alive brought two interesting ideas to the table. First, it
altered the standard Virtua Fighter controls by changing the block button
into a counter button. Pressing counter when the opponent attacked would reverse
the assault and put them on the defensive. This allowed for lightning-quick
attack exchanges that would not have looked out of place in a traditional
kung-fu flick. The second reason was the perverse attention to detail paid to
the bosoms of the female characters -- they jiggled and wobbled about so much
that it seemed like the poor women had unstable piles of Jell-O mounted to their
chests. It was equal amounts sexy, amusing, and ridiculous, but if nothing else
served to ingrain the game's name in peoples' minds. As gimmicks went, this was
an interesting one. (A third reason that DoA was notable was that it was
the first non-Sega game to use their Model 2 arcade hardware.)
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