After the spectacular debut of the single-player missions in Halo 2 at last year's E3, surrounded with screaming fanboys, regalia and an air of religious fervor, Bungie returned in 2004 to outdo itself. But how can Halo 2 outdo Halo 2, you might ask? With a closed-door appointment-only demonstration of its multiplayer aspects, the Seattle, Wa.-based developer gave us what we all wanted. This time, the quick five-minute demo was purposely short, allotting more time to the hands-on portion. It was replete with physics demos, dual weapon usage, vehicle abilities, and one of the tightest, most rock-solid multiplayer levels I've ever seen.
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