DirectX has been providing game developers with a great platform for rich and fast-paced games on Windows for many years. As our platform technologies advance to embrace the concepts of "Managed" programming, DirectX rises to meet the challenge head on. With DirectX 9, we see the first release of the Managed API for developing DirectX-based programs and games.
In this episode we talk with Tom Miller and Brian Benincasa about what Managed DirectX brings to the graphics programming arena. Tom, who has just finished writing a new book about programming with Managed DirectX, will show us how easy it is to get started, and discuss how applications can get the best performance possible.
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