Microsoft Corp. today announced that 10 U.S. and three Canadian broadband service
providers will be the first to support the Microsoft® “Xbox™ Compatible” program,
making it easy for consumers to identify high-speed service plans that deliver great
experiences for Xbox Live. Xbox Live, which launches in the United States and Canada
on Nov. 15, is the ultimate online game arena that allows gamers to play games with
each other, talk while they play using the Xbox Communicator headset, and download
new content to keep games fresh.
Representing nearly 80 percent of the combined U.S. and Canadian broadband markets
by the end of the year, the current list of “Xbox Compatible” broadband service
providers includes Bell Canada, BellSouth Corp., Charter Communications Inc., Comcast
Corp., Cox Communications Inc., EarthLink Inc., MSN®, Qwest Communications, Rogers
Cable Inc., SBC Communications Inc., TELUS Corp., Time Warner Cable’s Road Runner
service and Verizon Communications.
According to J Allard, general manager of the Xbox platform at Microsoft, while
Xbox Live is designed to work well with most high-speed Internet services, the “Xbox
Compatible” service providers are working with Microsoft to help ensure a great
user experience on Xbox Live for customers.
“‘Xbox Compatible’ service plans help ensure that playing Xbox Live games across
these plans will be quick, simple and hassle-free,” Allard said. “Together with
‘Xbox Compatible’ broadband providers, we’re doing the heavy lifting on the service
so customers can focus on playing fast-action games. As the only all-broadband gaming
service with the support of leading providers, Xbox Live is uniquely positioned
to help propel online gaming forward while driving adoption of broadband services
by gamers.”
“Online video game services such as Xbox Live give consumers another compelling
reason to choose Verizon Online high-speed Internet access this holiday season,”
said John Wimsatt, vice president of marketing for Verizon Advanced Services. “Only
broadband can give video gamers the fast-action play they expect.”
“Customers want an Internet service that lets them do everything on the Web better
and faster — from playing games to banking and more — and Comcast high-speed Internet
service does just that,” said Greg Butz, vice president of marketing and business
development for Comcast Online. “Now, when customers see the ‘Xbox Compatible’ logo
in stores, kiosks or on Comcast Web sites, they’ll know that they’ll get the most
robust gaming experience on our network.”
“Xbox Live is poised to deliver a truly revolutionary online gaming experience,
and is one of the many ways that we are able to maximize our robust IP network to
deliver advanced entertainment services,” said Steve Gorman, director of marketing
for residential data services at Cox Communications. “When you combine Xbox Live
with the power of a broadband connection, gamers can have it all: the excitement
of Xbox games and the thrill of playing with friends and family in real time, whether
they are across the street or across the country.”
“Xbox Compatible” broadband service providers and their plans may display the
“Xbox Compatible” logo for their retail offerings at outlets nationwide, and several
providers are expected to create marketing programs supporting Xbox Live. Microsoft
also will continue working with other broadband service providers to add more service
plans to the “Xbox Compatible” program.
At launch, more than 7,000 U.S. and Canadian retail outlets will begin selling
the Xbox Live Starter Kit for an estimated retail price of $49.95 (U.S.)/$79.99
(CDN). For the average price of a new game, the kit includes a one-year subscription
to Xbox Live, the highly anticipated Xbox Communicator headset, and online trial
versions of THQ®’s “MotoGP” and “Whacked!™” from Microsoft Game Studios, so gamers
can start playing with their friends right away. All Xbox units come with a built-in
Ethernet port and hard drive, enabling any Xbox owner to plug into Xbox Live through
a high-speed Internet service provider. Retail programs will be supported by a multimillion-dollar
marketing campaign that will include advertising, retail communications and promotional
activities.
The Xbox Live service is scheduled to launch a beta program in Europe and Japan
this year, with full retail launches early in 2003.
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