Ownt.com have conducted an interview with Deep Shadows on their upcoming release of Xenus, a first-person shooter for the PC. Here's an excerpt:
Please introduce Deep Shadows to us.
In 2001 Sergey Zabaryanskiy and Roman Lut finished working on Codename: Outbreak. They used their own game engine - Vital Engine 1. After that they founded Deep Shadows company and started working on Xenus, using the second iteration of Vital Engine. Now they are the main body of our team. Today, the Xenus team consists of nine persons - each with experience in game developing.
Can you give us an in-depth introduction to the storyline of Xenus? How does it all start?
The story begins when Kevin Myers receives a call from a magazine his sister works for. He is told that she hasn't contacted them for more than 10 days and they are afraid she is missing in Colombia during her journalist investigation. Kevin departs to this country to rescue her. You must rescue the sister and keep her alive. The scenery that looks banal in the beginning step-by-step gets mixed up and finally becomes semi-mystic.
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