Eurogamer have posted Issue One of their Developer Diary for the upcoming game, Warhammer Online. Here is part of the Diary for you to read:
Working with such an established intellectual property as Warhammer, and with a company like Games Workshop, with its huge global fan base, opens up a fantastic range of opportunities for a developer and more than a few constraints. On one hand, there is a vast range of information, images and background on the Warhammer world that has been published and compiled by GW over more than twenty years.
This means that when our artists sit down to create special creatures such as the Necrarch or Rat Ogre we are not so much inventing, as interpreting what already exists. Of course, we are aided in this task by the use of sound, movement and dynamic lighting, but essentially we are taking a small-scale metal or plastic miniature and delivering it to the player as a fully 3D rendered monster. At the same time, we feel a real responsibility to get it right in order to satisfy the expectations of the thousands of Warhammer gamers from around the world and their collective vision of how the world should look online.
|