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 Microsoft has released a new updated 1.09.2 beta patch for Dungeon Siege. 
Version 1.09.2 of Dungeon Siege contains 
the following updates and changes: 
General 
  - Fixed all known Journal update issues 
  related to quests.
 
  - Fixed all known content placement issues 
  such as inaccessible containers and "floating" objects.
 
  - Increased game performance in several 
  low-performance areas.
 
  - Resolved all known issues with end bosses.
 
  - Fixed all known fading issues.
 
  - Updated ZoneMatch user interface and 
  improved ZoneMatch functionality and performance.
 
  - Resolved issues with sounds cutting out.
 
  - Fixed problem with 5.1 speaker setups 
  getting reset to 2 speakers when enabling EAX.
 
  - Added safety to prevent the game from 
  starting if critical resource files are missing.
 
  - Added retry code that enables you to 
  attempt to recover from unstable hardware causing corruption in data that is 
  loaded from hard disk.
 
  - Moved screen shots into their own \Screen 
  Shots subdirectory.
 
  - Added new command line options:
 
  noalttab=true, prevents task switching during gameplay. 
  nowinkeys=true, disables the Windows keys (supported on Windows 2000 and 
  Windows XP only). 
  user_path=, specifies where the user files go (rather than \My 
  Documents\Dungeon Siege). 
  Other path-related command line options are: keys_path, map_paths, mod_paths, 
  res_paths, save_path, and shots_path. 
  - Fixed the issue of a missing or moved "My 
  Documents" folder causing problems.
 
  - Improved many error messages to include 
  more information to better help diagnose hardware configuration problems.
 
  - added an hourglass cursor to show when the 
  game is busy
 
  - switched to 100% client/server model to be 
  more NAT and firewall-friendly
 
  - displacers now save their state in the 
  character save file in multiplayer using new quest saving functions
 
  - Veteran & Elite modes functional
 
  - "chunky" and "superchunky" cheat codes 
  removed
 
 
Mod Related 
  - switched map node mesh index format to be 
  more mod-friendly when gmax comes out
 
  - added a new naming key format to be more 
  mod-friendly
 
  - exported many new functions
 
  - added dsdll extension method
 
  - exported UI functions and added 'command' 
  and 'call' actions for UI modding
 
 
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