DreamCatcher, a fast-growing publisher of PC and console entertainment
software, is pleased to announce that FUEL has been approved for a Fall 2002
release on the Xbox? video game system from Microsoft. Expanding DreamCatcher’s
anticipated 2002 lineup, FUEL (being developed by Firetoad Software) will bring
gamers a unique, exciting interactive racing experience. This racing game is
built around an advanced graphics engine that showcases the capabilities of
NVIDIA®’s GeForce3? graphics processing unit (GPU).
“With next-generation graphics and exhilarating gameplay, FUEL will leverage
all of the advanced gaming capabilities on the Xbox,” said Richard Wah Kan, CEO
of DreamCatcher Interactive. “With FUEL for the Xbox, we’ve added another
top-notch title to DreamCatcher’s great 2002 product lineup. A lineup that has
something for everyone—PC or console fans, racers, and all-out action–seekers."
FUEL is a character-based interactive racing game that takes place on land,
in the air and on the water. Instead of just picking a car and jumping in, the
player will need to choose their character before they head to the starting
line. Since each character initially has different strengths and attributes,
choosing the right character to fit the player’s gaming style is just as
important as picking the right vehicle for the task, as players will need to
run, jump and swim from checkpoint to checkpoint.
Why are skills like running and jumping important in a racing game? In addition
to driving vehicles, FUEL players are free to leave their cars, take shortcuts,
and muscle their way past other players to get to better vehicles. Racing from
one parking lot to another, being chased by equally aggressive competitors, FUEL
drivers are locked in a no-holds-barred world of anything-goes-racing.
In FUEL, racing-game fans get to tear-up the track with different vehicle
types in every environment and terrain imaginable. Players can choose from dune
buggies, SUVs, powerboats, and helicopters — each type uniquely suited to
different parts of FUEL’s ever-changing worlds. FUEL’s immersive game-engine
features complex character animation and environment systems for maximum
realism. It could be a clear morning when a player starts the race, and a rainy
evening by the time he crosses the finish-line. In addition to single-player
races against FUEL’s cagey AI, players can engage in multiplayer matches via the
Internet or LAN.
FUEL is scheduled for a Fall 2002 release, and will also be released for the
PC and the Mac.
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