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 Released just a few minutes ago. Here are a list of fixes: 
- Fixed an exploit that could give permanent LOS from building foundations. 
 - Fixed a potential memory overwrite. 
 - Spy no longer goes away when the spied unit constructs a building. 
 - Fixed a problem with IME cursor placement. 
 - When placing buildings, automatic alignment now works against other foundations . as well as other buildings. 
 - Fixed a targeting issue with Walking Woods that could sometimes cause it to do nothing. 
 - When restoring a savegame, god power icons should be immediately visible. 
 - Fixed some positioning problems with the post-game timeline "tooltip diamond". 
 - Customized hotkeys are now reflected immediately in the UI help text. 
 - Long filenames should now display more properly in the load & save dialogs. 
 - In the editor, the "Set Tech Status" trigger now presents an alphabetized list of techs. 
 - Popup dialogs in the editor can now be dismissed with the 'ESC' key. 
 - Unit Balance Adjustments (NOTE: Save games from versions 1.00, 1.01, 1.02 will not be affected by the balance changes. Recorded games from versions 1.00, 1.01, 1.02 are still supported and will replay as before): 
 - Egyptian First Age farming is slower; Plow restores the rate. 
Plow takes longer to research. 
 - Ra's Chariots and Camelry have a smaller hitpoint bonus. 
 - Ra's Priests now empower gathering less than Pharaohs empower gathering. 
 - Mercenary Cavalry pierce and hack armor decreased. 
 - Build limits (max number you can have at one time) imposed on Mercenary (12) and Mercenary Cavalry (8). 
 - Mercenary and Mercenary Cavalry lifespans are 5 seconds shorter. 
 - Heavy Chariot, Camel and Elephant improvements are more expensive. 
 - Chariot speed decreased (Ra's are still faster, but less fast than they were). 
 - Animals of Set cost 1 less pop slot. 
 - Heroes no longer get bonus damage vs. animals of Set. 
 - Set's Slingers have more hitpoints. 
 - Roc hack armor decreased (easier for Throwing Axemen to hit them). 
 - Roc speed decreased. 
 - Cyclops has more hitpoints. 
 - Poseidon's Towers produce only 1 Militia.
  
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