| So far it seems that no review of Moto GP 2006 has mentioned that the game is 
	filled with the awful V-Sync tearing issues that have plagued some Xbox 360 
	titles such as Perfect Dark Zero, GRAW, Blazing Angeles and such like. I have 
	received the game and the frame rate drops and screen tearing are pretty bad 
	during the game, even when playing training games with hardly anything else 
	on the screen at the time. Here is a response from the creators of the game:
 Climax response below:
 
 
		Ok. First, the scoreboard bug. MS and THQ 
		have been tracking this for us since the demo released (we don't have internal 
		QA here for GP). We have a fix and it will be patched, but it needs to go 
		through a certification process first, so it's likely to take a week or 
		two. We're keeping an eye on the problems that are occuring and will try 
		to get online as water tight as possible. Unfortunately these bugs slipped 
		through both THQ's and Microsoft's testing and certification.
 The tearing. This occurs when the game drops from 60fps. It's still running 
		well above 30, but because the game drops a frame, you get the tear. It 
		was a case of lock the game at 30 or go with the tear; we wanted the higher 
		framerate as it's more important to GP. I don't find that the tearing puts 
		me off in the slightest, but then I guess that's down to the individual.
 
 The framerate issues are worse online than offline, but I'm genuinely surprised 
		at the level of vitriol here. It's not a constant problem, although I agree 
		it's not ideal either. The game was optimised as far as possible in the 
		time available, and the time available is not something we have control 
		over. The frame rate rarely drops below 30 (and that's been verified with 
		with our tools, in case anyone fancies arguing the point), but it appears 
		more noticeable because of the height it drops from. Again, we could have 
		locked at 30, but no one would have been happy with that. Some tracks are 
		worse than others, Mugello for example is one of the worst offenders whereas 
		Laguna Seca is much smoother.
 
 I'm very happy with the game and will be happier still once the online issues 
		are sorted. I've been playing it for months and I wouldn't have done so 
		if I thought it was ****. A LOT of hard work has gone into this, it's been 
		a fight from the beginning. We'd all have loved to have a Gotham sized team 
		and development period, but GP is a very low budget title and will remain 
		so as long as remains an XBox-only product. To those who are genuinely gutted 
		(and not just spoiling for a fanboy scrap), I can only say sorry that we 
		couldn't bring you the game you wanted. We have a longer development window 
		for the next one so hopefully it'll be more to your liking. To those who've 
		posted positive comments and are enjoying the game, thanks!
 
 Rllmuk (Climax Staff)
 Now don't get me wrong, but for those who go out and buy Moto GP 2006, certainly 
in the UK anyway - this is not a low budget title, it costs a RRP of £50. As for 
the tearing, this doesn't seem like a very good response, if they wanted it to remain 
at 60fps, drop some of the graphical effects and don't show the dreadful tearing! 
It like the statement is saying because the developer doesn't really mind the tearing, 
anyone who spends £50 on the game should live with it. PGR3 locked Frame rate at 
30 fps and just how great did that look and feel?< |