GS: Did you have to make any changes to the 
  game to get it to fit?
  PJ: We did have to split the levels up. The 
  Xbox has a good amount of RAM for a console (but never enough for a 
  developer), but given that the PC version required 64MB of RAM (not including 
  VRAM), and the Xbox has a total of 64MB of RAM, we had to make some changes. 
  Being that the levels in Max were so huge, we were able to split them so they 
  fit into the memory and maintained the game's already fast pace.