The Active Network
ActiveMac Anonymous | Create a User | Reviews | News | Forums | Advertise  
 

  *  

  What Gaming Shows Us About Microsoft Marketing
Time: 09:27 EST/14:27 GMT | News Source: E-Mail | Posted By: Brian Kvalheim

I recently had the opportunity, as part of a review of what works in systems security, to look closely at a couple of massively multi-user online games including "EverQuest" and "Star Wars Galaxies." Several of these now support up to half a million registered users and go beyond simple player co-operation to allow the exchange of virtual goods and information between thousands of players. That has some inherently interesting consequences: for example, what legal interest in, or responsibility for, the real world value of virtual goods or information in the game does the gaming company have?

Write Comment
Return to News

  Displaying 576 through 576 of 576
Prev | First
  The time now is 11:22:41 AM ET.
Any comment problems? E-mail us
#576 By 4240821 (82.115.4.230) at 8/1/2025 4:25:19 PM
https://justpaste.me/ZrXT4
https://justpaste.me/b9kO1
https://justpaste.me/clkh2
https://justpaste.me/d7Vq1
https://justpaste.me/aKra3
https://justpaste.me/cHbj3
https://justpaste.me/b3X8
https://justpaste.me/bRFc
https://justpaste.me/e2MU2
https://justpaste.me/amHb2

Write Comment
Return to News
  Displaying 576 through 576 of 576
Prev | First
  The time now is 11:22:41 AM ET.
Any comment problems? E-mail us
User name and password:

 

  *  
  *   *