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  Dead Man's Hand Q&A
Time: 13:01 EST/18:01 GMT | News Source: Computer and Video Games | Posted By: Byron Hinson

have had a sit down with the Human Head's chairman and CEO Tim Gerritsen, to find out all about Dead Man's Hand, a first-person shooter for the Xbox, built upon the Unreal engine:

What are you plans/designs for Dead Man's Hand - what sort of experiencing are you aiming to deliver?

Gerritsen: We want Dead Man's Hand to be an action experience combining some old-school ideas like score and variation to score with the visual style possible with modern hardware.

It's not a twitch-type shooter in the sense that you don't just run through battles; instead, the action itself keeps coming fast in the form of highly volatile environments with lots of shooting action. We hope that it both reminds people of old style play and presents a fresh face to the first person genre.

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