When I heard about CiRCLE Studio's Without Warning (PS2, Xbox) early this year, I was intruiged. CiRCLE was founded by two members of Core Design, the studio most famous for its creation of Tomb Raider. This new studio's first effort, inspired by the television show 24, is a modern-day shooter that takes place at a chemical plant during a terrorist attack. So far, that sounds pretty standard. However, over the course of the game, the player is put into the shoes of six different characters--and one of them will never even fire a weapon. Without Warning has a strong emphasis on storytelling, presenting these various perspectives of an event that happens essentially in real time. With the game hitting stores now, I got the chance to ask some questions of Lead Designer Oli Clarke-Smith and PR & Marketing Manager Susie Hamilton.
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