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  Moto GP 2006 Suffers from the dreaded 360
Time: 11:11 EST/16:11 GMT | News Source: Xbox Live! Addicts | Posted By: Byron Hinson

So far it seems that no review of Moto GP 2006 has mentioned that the game is filled with the awful V-Sync tearing issues that have plagued some Xbox 360 titles such as Perfect Dark Zero, GRAW, Blazing Angeles and such like. I have received the game and the frame rate drops and screen tearing are pretty bad during the game, even when playing training games with hardly anything else on the screen at the time. Here is a response from the creators of the game:

Climax response below:
 

Ok. First, the scoreboard bug. MS and THQ have been tracking this for us since the demo released (we don't have internal QA here for GP). We have a fix and it will be patched, but it needs to go through a certification process first, so it's likely to take a week or two. We're keeping an eye on the problems that are occuring and will try to get online as water tight as possible. Unfortunately these bugs slipped through both THQ's and Microsoft's testing and certification.

The tearing. This occurs when the game drops from 60fps. It's still running well above 30, but because the game drops a frame, you get the tear. It was a case of lock the game at 30 or go with the tear; we wanted the higher framerate as it's more important to GP. I don't find that the tearing puts me off in the slightest, but then I guess that's down to the individual.

The framerate issues are worse online than offline, but I'm genuinely surprised at the level of vitriol here. It's not a constant problem, although I agree it's not ideal either. The game was optimised as far as possible in the time available, and the time available is not something we have control over. The frame rate rarely drops below 30 (and that's been verified with with our tools, in case anyone fancies arguing the point), but it appears more noticeable because of the height it drops from. Again, we could have locked at 30, but no one would have been happy with that. Some tracks are worse than others, Mugello for example is one of the worst offenders whereas Laguna Seca is much smoother.

I'm very happy with the game and will be happier still once the online issues are sorted. I've been playing it for months and I wouldn't have done so if I thought it was ****. A LOT of hard work has gone into this, it's been a fight from the beginning. We'd all have loved to have a Gotham sized team and development period, but GP is a very low budget title and will remain so as long as remains an XBox-only product. To those who are genuinely gutted (and not just spoiling for a fanboy scrap), I can only say sorry that we couldn't bring you the game you wanted. We have a longer development window for the next one so hopefully it'll be more to your liking. To those who've posted positive comments and are enjoying the game, thanks!

Rllmuk (Climax Staff)

Now don't get me wrong, but for those who go out and buy Moto GP 2006, certainly in the UK anyway - this is not a low budget title, it costs a RRP of £50. As for the tearing, this doesn't seem like a very good response, if they wanted it to remain at 60fps, drop some of the graphical effects and don't show the dreadful tearing! It like the statement is saying because the developer doesn't really mind the tearing, anyone who spends £50 on the game should live with it. PGR3 locked Frame rate at 30 fps and just how great did that look and feel?<

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